Week 5: More Animation and Sound

Ben created additional tilemaps and made some visual changes to the character select menu. It is mostly complete but will feature images of both cats instead of just their names.

MagenkoStartMenu

In addition to these art assets, Hai created more animations for the characters. Here are the sprite sheets, which have been imported into Unity.

FridgeJump_Full512FridgeUpDownActivation_Full512FridgeVictory_Full512KnifeFrontFlip_Full512KnifeJjump+GoingToSide_Full512KnifeJumpAndGoingDown_Full512KnifeUpActivationFull512

 

Nolan finished up added sounds for the menu and collision, which means we should have the majority of sounds for basic gameplay and interactivity. After reaching out to Ari, a music major who showed interest in making music for games, we still have nothing from him, though Nolan and him have been talking about the type of music.

Willie worked to get the camera and physics cleaned up so the game feels better in the hands and eyes of the player. This included making it so the player can pan around the screen. There were some changes to movement speed and other similar things. When testing, we noticed that it was very frustrating to try to jump on top of the other player (required for some puzzles) so is in the process of sorting that out.

We also did some level design and created a short sequence of beatable levels. By doing this, we tweaked camera and movement and got a better grasp of the types of interactions are possible in our game.

We testing this sequence with our mentor Ben Wander again on Wednesday.

Published by B

I am a human who breathes air like you do. As I breathe air, I sometimes do other things with my body and mind. These activities are not limited to typography, graphic design, creative coding, game dev, and baking.

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