Week 6: 50% Mark

Our goal for the halfway point was to have all the features (mechanics, sounds, art) in a playable game for one “world” with ten or so levels. Since January, we have been working to get to this point, programming, creating sounds, and making art assets. We have programmed all the features and been focusing on getting the physics of the mechanics feeling good. We also have all the sound effects (that we know we need), art assets for character animations, level backgrounds, tilemaps, and UI elements. Our menus are functional and have a good number of levels that we are still working on.

This week we finished up the sprites for the main intractable objects, including the mushroom (spring), level goal, button and door, and the rail for the metal block on rails.

Hai also made some sick background images for the lab and lava world, and a lava level transition animation.

IMG_0162IMG_0163

leveltransition

Willie worked more on polishing physics, movement, and fixing bugs. From play testing, we realized that these bugs ruin the test. Even though we will keep discovering bugs, it is important to stay on top of fixing them. Tweaking movement will also be an ongoing process until we get the right feel with colliders and all that.

We also added levels, tested them internally, and iterated on what we found by doing that. The game is starting to look more and more done, which is exciting!

levelexample4levelexampl3levelexample2LevelExample

Here is out updated start menu

MenuDemo

 

 

Published by B

I am a human who breathes air like you do. As I breathe air, I sometimes do other things with my body and mind. These activities are not limited to typography, graphic design, creative coding, game dev, and baking.

Leave a comment

Design a site like this with WordPress.com
Get started