Week 4: Testing, Bugs, and Animation

Over this past week, we were able to conduct three playtests. From last week’s sketches, we create a rudimentary level sequence so that the players could navigate to the goal and interact with one another and the world. As a team, our primary goal from this test was to see what players thought about theContinue reading “Week 4: Testing, Bugs, and Animation”

Week 3: Toy and Unity Setup

Mentor Feedback This week we met with our mentor Ben Wander with the intention of getting his feedback of the “feel” of the game and mechanics, controlling only one character. Luckily, he had no trouble playing the game. We asked input on controls, movement, and the magnetism mechanics, to make sure our base was strong.Continue reading “Week 3: Toy and Unity Setup”

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