Week 5: More Animation and Sound

Ben created additional tilemaps and made some visual changes to the character select menu. It is mostly complete but will feature images of both cats instead of just their names. In addition to these art assets, Hai created more animations for the characters. Here are the sprite sheets, which have been imported into Unity.  Continue reading “Week 5: More Animation and Sound”

Week 4: Testing, Bugs, and Animation

Over this past week, we were able to conduct three playtests. From last week’s sketches, we create a rudimentary level sequence so that the players could navigate to the goal and interact with one another and the world. As a team, our primary goal from this test was to see what players thought about theContinue reading “Week 4: Testing, Bugs, and Animation”

Week 3: Toy and Unity Setup

Mentor Feedback This week we met with our mentor Ben Wander with the intention of getting his feedback of the “feel” of the game and mechanics, controlling only one character. Luckily, he had no trouble playing the game. We asked input on controls, movement, and the magnetism mechanics, to make sure our base was strong.Continue reading “Week 3: Toy and Unity Setup”

Week 2: Mechanic Refinement

Based on our previous prototypes and some feedback we got on them, we met as a team to decide the direction we were headed. Player experience Keep a “happy” vibe Collaboration, communication, coordination Methodical, slower paced puzzles (it would encourage better communication) Lighthearted player to player interaction No Super Meat Boy deaths, keep it familyContinue reading “Week 2: Mechanic Refinement”

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